Save time by organizing your imported Antics content

Antics offers powerful import capabilities, allowing you to bring in models and animations in  .3ds, .fbx, .bvh, and .skp formats. As your library of custom content grows it becomes more important to organise it properly so you can find the piece of content that you need quickly and easily. 

The Antics Content Viewer is great for browsing the default Antics content, however it is currently read-only. This means that you cannot use it to browse for any of the content you may have imported.

To access previously imported content, you can use the powerful Antics Project Browser that allows you to bring assets from other Antics projects into your current project.

So, if you save all your imported content in one or two Antics projects then you can use those projects as content libraries, and browse through them using the Project Browser.

Get organized

The best way to organize your content is to create a special Antics project (or projects) specifically to house your imported content. How will you know whether to create a single project or many?

The Antics Project Browser already makes it easy to separately identify models, animations, textures, & audio in the same project. You may still wish to have separate projects for buildings & sets, props, characters, etc. You may also want to have a special project for your .skp, .3ds, and .fbx imported content. 

Let’s assume that you want to create three projects:

1) Characters (custom, modified, & imported)
2) Imported SketchUp content from the Google 3D Warehouse
3) General Imported Content

Start by creating an empty Antics Project. Save the project, but be sure to pay attention to the file structure. You’ll want to create a folder that is easy to remember and place it in an easy to access location. For example, create a folder in your C:\ drive called My Antics Content. In this example, we are creating 3 projects. Best practices indicate that you should save each Antics project to its own folder, so for this first project, create an additional subfolder called My Characters, so you’ll end up with something that looks like this:
Antics - import SketchUp


Create another empty Antics project, and save it in a folder called My SketchUp Imports in the location you just created (in my case C:\My Antics Content\My SketchUp Imports).

Finally, create your last empty Antics project, and save it in a folder called My Imported Content in the same location. You’ll end up with a folder like this:


Antics - import SketchUp


Now that you’ve created the structure for your personal content library, you can start using it. When you import SketchUp content, open your My Sketchup Imports project and import it directly into that project, that way your content will be automatically saved there as part of your custom content library. Do the same for characters and other imported content, and before you know it, you’ll have a well organized and easy to navigate custom Antics Content Library.

When you are working on your next Antics project you will easily be able to browse all your imported content using the Project Browser which can be found on the Antics menu bar under:

View > Project Browser > Browse…


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