Depth of field in Antics3D

Depth of field is a great effect to place emphasis on a particular character or object in your scenes. It’s a simple technique, but one that can really drive forward the narrative of your shots.

There are a couple of ways you can achieve a depth of field effect in Antics3D, as demonstrated by this short clip from YouTube user manecolooper:

Manecolooper posted this up as an entry to our student competition – create a short clip demonstrating a filmmaking technique. Every student that enters will receive a free V4 Professional license. The top 3 clips will win their creator a cash prize of up to $1000. The deadline is the end of October, but it won’t take you long to create such a short clip in Antics3D.

Back to depth of field. One way to achieve this would be to place a billboard behind the character or object you want to focus on. Apply the frosted glass texture (or similar) to this and everything behind the billboard will be nicely obscured, bringing your character or object into sharp relief.

That’s a fairly quick workaround. Another solution would be to use a blue or greenbillboard behind your focus object then take the scene into a post-processing package.

It’s also possible to use lighting to focus on the desired elements in your scene. Antics3D regular Tony Bannan posted some shots on his blog to demonstrate this a little while ago. Realtime shadows have been added to Antics3D since then.

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