Antics at the UFVA Conference – University Film and Video Association

August 16, 2008

Antics exhibited v4 at the UFVA conference in Colorado Springs, Colorado this past week from August 12-16.

The UFVA hosts an annual conference where university professors can share curriculum ideas and educate themselves on cutting-edge technologies for the film classroom, such as Antics. Next year’s UFVA conference will be hosted at the University of New Orleans.

Antics was very well-received by over 350 university professors from across the United States and the educators immediately saw a wide variety of applications for Antics within their classrooms.

Most professors were unhappy with their current storyboarding programs at their respective schools and were very enthused about Antics’ ability to add character animation and camera choreography to bring their storyboards to life.

Not only do the educators plan to implement Antics into their campus computer labs for students to use, but many saw the benefits of using Antics for visualizing the core concepts of the director in a virtual environment. The ability to view multiple camera viewports simultaneously was a major plus while also being able to watch the cameras animate from an overhead view wowed many.

The new lighting and shadows features of v4 added another jaw-dropping moment to the demonstrations, when professors began to realize that Antics is an all-encompassing virtual filmmaking tool. I could see the wheels spinning when the educators realized that Antics allowed a student filmmaker to wear many hats, including that of the set designer, director, cinematographer and editor, which gives students a well-rounded education.

One department chair at Flashpoint Academy in Chicago even saw the advantages of using Antics for pre-visualization for his animation students who are using Maya for high-end 3D animation classes. Because traditional keyframe based animation programs like Maya are much more time consuming than a real-time application like Antics, he plans to have his students do animated pre-viz in Antics before committing to the final render in Maya.

As you know, Antics offers free Professional licenses to educators, so many educators are returning home to evaluate Antics for immediate implementation this Fall.

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Antics at the Director’s Guild of America Annual “Digital Day” Event

August 1, 2008

Antics will be exhibiting V4 Professional at the Director’s Guild of America annual “Digital Day” event on Saturday, August 2nd from 830am-4pm in Hollywood, CA.

The event is put on by the DGA’s Special Project’s Committee and this is the 2nd year in a row that Antics has been invited to demonstrate. It will be a whole day of learning and networking with guild members and industry colleagues exclusively for DGA members.

Other than the exhibitor area, the agenda looks interesting: sessions on motion capture, performance capture, 3D television/films, virtual worlds, and developing content for the Internet and mobile phones. The theme for this year is “Size Matters: Creating Content for Big and Small Screens.”

Among the speakers are 3D cinematography gurus Vince Pace and Steve Schklair; Eric Brevig, director of ‘Journey to the Center of the Earth’; directors Penelope Spheeris, Marshall Herskovitz, and Demian Lichtenstein; and lots of animation and visual effects supervisors.

There’s also going to be a session on “Working in Virtual Worlds: More than Fun and Games? Using Online Virtual Worlds as a tool for Pre-Production.” I’ll be sure to check out the seminar and let you know what is discussed, but I already know that Second Life will be covered and how some are using it to hold virtual production meetings remotely.

Apple, Avid, Red, Panavision, Thomson Grass Valley, JL Fisher, ARRI and Technicolor are some of the other vendors that will be giving hands-on demos.

Antics is the lone pre-viz software that will be exhibiting, as Antics’ usability and speed in which 3D animation can be produced, accommodates the director’s busy schedule and is the only tool that allows them to visualize their own creative ideas.