May 29, 2008
We’ve added a great new Google SketchUp Tip & Trick on the Antics forum that steps you through configuring a Google SketchUp car model imported from the Google 3D Warehouse for interactive use in Antics. Check out the step by step tutorial HERE complete with animated screen captures.
Robert’s “outside of the box” thinking allows you to “rig” the the SketchUp car so that it can be utilized via point and click — the same way an Antics character would interact with an Antics car.
Have a look at the end result below, wheels spinning and all:
May 15, 2008
There’s a fascinating post over on the Zarathustra forum which discusses the new term ‘anymation’.
This is the concept that we should recognise that we use a number of different tools to get the job done. Some purists would argue that true Machinima can only be produced within the environment of a single game engine. However I believe that may limit creativity and you should use as many tools as you need. Take the path of least resistance – if there’s a tool that will do the job, why not embrace it?
I agree with the ethos of anymation – use any available tool to achieve the effect you want. There are thousands of users out there right now using Antics as one step on their journey to produce their vision in video. You might create your models in Google SketchUp, bring them to life in Antics, then add some polish in After Effects. Anymation in action 🙂
It’s great to be witness to the birth of a new concept! But do you agree with the anymation concept? Are there any benefits in confining your workflow to one or two pieces of software? Share your thoughts on the subject with the Antics community.
May 7, 2008
The guys at SketchUp have just posted an article on their blog about the new .skp import and Google 3D Warehouse support in Antics.
As many Antics users will be trying SketchUp for the first time I thought we should return the favour 🙂 If you’re looking to make the most of SketchUp then be sure to check out the Tips and Tricks category of their blog as well as their forum (where you will find some threads discussing Antics already). SketchUp offer a free and pro version, like we do with Antics, so it’s well worth adding to your software armoury.
If you’re completely new to this, SketchUp is a very cool piece of software that lets you create and modify your own 3D models. As the name suggests, it’s as easy as sketching out the model you want, then manipulating it to make it 3D. You can have simple props ready in minutes, and then share them on the Google 3D Warehouse, and of course import them into Antics for use in your scenes.
Here’s a quick introductory video on how easy SketchUp is to use:
April 30, 2008
Here’s a very cool video of a mech model that was imported from the Google 3d Warehouse then animated in Antics…
Just goes to show how valuable the Warehouse import feature is that you can grab models like that completely free and drop them into your scene.
Keep an eye on the SketchUp Tips & Tricks section on our forum, a how-to explaining how the mech was animated will be posted there soon.
Update: The how-to is now available.
April 28, 2008
If you’ve upgraded to Antics V3.1 then you will be getting familiar with the new native Google SketchUp and Google 3D Warehouse import features. If you haven’t already, have a look at the new Google SketchUp Tips & Tricks section in the forum.
Many of you will want to take advantage of the ability to import .skp content from the massive Google 3d Warehouse (available from File > Google 3d Warehouse in Antics), but keep in mind that most of these tricks are relevant to models imported from the .3ds and .fbx format, as well.
Some examples of crossover tricks:
How to find imported models
Enabling imported sets for intelligent character interaction
Configuring imported surfaces for pick up/put down functionality
Edit the pivot of imported props to ensure proper movement
Picking up/Putting Down imported props
Using the direct tool to give imported models a path
Interacting with imported doors
Interacting with imported chairs
How to Animate imported mechs (robots) and other bipeds
April 17, 2008
We’re pleased to announce that Antics V3.1 is now available to download!
The big news in V3.1 is that we’ve added the ability to import Google SketchUp models. You could already import .3ds, .bvh and .fbx files, but now a massive amount of SketchUp modeled content is available to you.
To make things even easier, we have seamlessly integrated Google 3D Warehouse to allow you to easily download your pick of thousands of free models and drop them straight into your Antics set.
Watch this short video to find out more about V3.1. and how easy it is to bring SketchUp models into your workflow.
If you’re already using Antics V3 then the good news is that you can upgrade to V3.1 with a simple, free, patch. Our support team will be in touch with you by email very soon giving you details of where you can find the patch and how to install it.
If you’re not already using Antics, or have a version prior to V3, then take this opportunity to download our FREE, fully featured, BasePack. Alternatively go for the content rich ProPack with additional support levels and 3DS Max importer for a discounted price.
Choose the package that suits you over in our store.
Many thanks to everyone in the growing Antics community. You’ve given us great feedback, and some great videos, since we launched V3 which have helped us shape V3.1. Keep the feedback coming, we love to hear from you!
April 14, 2008
Antics offers powerful import capabilities, allowing you to bring in models and animations in .3ds, .fbx, .bvh, and .skp formats. As your library of custom content grows it becomes more important to organise it properly so you can find the piece of content that you need quickly and easily.
The Antics Content Viewer is great for browsing the default Antics content, however it is currently read-only. This means that you cannot use it to browse for any of the content you may have imported.
To access previously imported content, you can use the powerful Antics Project Browser that allows you to bring assets from other Antics projects into your current project.
So, if you save all your imported content in one or two Antics projects then you can use those projects as content libraries, and browse through them using the Project Browser.
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